![]() Those orientations are at odds with what STEM’s more analytical orientation. Women tend be interested in interpersonally oriented careers like teaching. People chose what to major, some want to be musicians because of their musical inclinations or some want to be a game designer because of a convergence of their love of programming, gaming and other things that fit. Interest is the second factor in taking STEM majors. ![]() This bridging can also be accomplished through videogames. Prior research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. Spatial ability, that is being able to mentally manipulate 2D or 3D objects, is a predictor in succeeding in STEM careers. The authors focused on two factors women’s interest in STEM careers: ability and interest. There is a wikipedia article about women underrepresentation in STEM fields which pretty much reflects the reasoning why the authors conducted this study. There are gender differences in careers interests in science, technology, engineering and mathematics or STEM. I started playing Team Fortress 2 and am really getting into it. Findings from the current study should help guide future research that aims to increase the representation of women in STEM careers. ![]() In addition, gender was found to significantly moderate a number of these relations, such that the association between gaming tendencies and career interests was stronger for women than for men. We found that gaming motivations were differentially associated with career interests. Since researchers have found that gender disparities in spatial attention can be reduced by playing certain types of video games (Feng, Spence, & Pratt, 2007), and it has been demonstrated that spatial ability is an important predictor of success in careers where women are typically underrepresented (Blickenstaff, 2005), we predicted that women with a preference for these types of games (versus a general preference) may have more interest in these careers. In addition, we examined the potential moderating role of gender. Previous research has found that individual (e.g., personality) differences influence gaming preferences (Zammitto, 2001) and we sought to extend these findings to the domain of career interests. The current study used an mTURK sample to determine if there is a relation between video game preferences and career interests. I came across a study by Erica Giammarco (University of Western Ontario), Travis Schneider (UWO), Julie Carswell (Research Psychologist Press) and William Knipe (Lucas Secondary School) examined the relation between videogame preferences and career interests. Of course, this influence varies and it was not quite clear how big of an influence videogames have on career interests. Kerbal Space Program, Guitar Hero, America’s Army among many others had influences on youth’s career aspirations. ![]() It’s quite a pleasant surprise and this relates to issues about how videogames influence youth’s career interests. There was a reddit AMA from someone associated with Kerbal Space Program that female kerbals will be included in the game.
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